
/*
 * Copyright (C) 2003, 2004 Rex Ford
 *
 * Redistribution and use in source and binary forms, with or without
 * modification, are permitted provided that the following conditions are met:
 *
 * 1. Redistributions of source code must retain the above copyright notice,
 *    this list of conditions and the following disclaimer.
 *
 * 2. Redistributions in binary form must reproduce the above copyright notice,
 *    this list of conditions and the following disclaimer in the documentation
 *    and/or other materials provided with the distribution.
 *
 * THIS SOFTWARE IS PROVIDED ``AS IS'' AND ANY EXPRESS OR IMPLIED WARRANTIES,
 * INCLUDING, BUT NOT LIMITED TO, THE IMPLIED WARRANTIES OF MERCHANTABILITY AND
 * FITNESS FOR A PARTICULAR PURPOSE ARE DISCLAIMED. IN NO EVENT SHALL THE
 * DEVELOPERS AND CONTRIBUTORS BE LIABLE FOR ANY DIRECT, INDIRECT, INCIDENTAL,
 * SPECIAL, EXEMPLARY, OR CONSEQUENTIAL DAMAGES (INCLUDING, BUT NOT LIMITED TO,
 * PROCUREMENT OF SUBSTITUTE GOODS OR SERVICES; LOSS OF USE, DATA, OR PROFITS;
 * OR BUSINESS INTERRUPTION) HOWEVER CAUSED AND ON ANY THEORY OF LIABILITY,
 * WHETHER IN CONTRACT, STRICT LIABILITY, OR TORT (INCLUDING NEGLIGENCE OR
 * OTHERWISE) ARISING IN ANY WAY OUT OF THE USE OF THIS SOFTWARE, EVEN IF
 * ADVISED OF THE POSSIBILITY OF SUCH DAMAGE.
 */
package GamePlay.GameObjects;
import GamePlay.GameEnv;
import java.awt.Color;
public class Health extends Interactor
 {
	public Health(GameEnv env)
	{
		super(env, Color.GREEN);
	}
	
	@Override
	public void collide(GameObject theGO)
	{
		if(theGO instanceof UserShip)
		{
			UserShip theUser = (UserShip)theGO;
			if(theUser.health<100)
			{
			if(theUser.health<=(100-35))
				theUser.damage(-35);
			else
				theUser.health = 100;
			removeMe();
			}
		}
		else if(theGO instanceof Bullet)
		{
			this.health -= ((Bullet)theGO).damage;
			if(this.health<1)
				removeMe();
		}
	};
}